Friday, February 6, 2015

Rooms and Loops


Originally, I had planned to have photos showing the actual editor, with a video showing it off. None of the areas shown or the music played would be in the game, and just be used for show now. Sadly, work got in the way. Instead, I will talk about two of the areas that will be hidden inside of the game, the Developer's Room and the Loop.

The Developer's Room is just what it sounds like, the developer's room. It's where we take that thing called the “Fourth Wall” and rip it down while listening to Pink Floyd. Inside this room, you the player can interact with two people (the “Game Designer” voiced by myself and the “Voice Actress” voiced by my sister, the aspiring voice actress Cheyenne Arseo). As the game progresses, things are added and the player can question them more and more.

 


 

Along with information about the game, there will
be things such as this, where anime and gaming
culture will be mentioned to the highest point it
can without me being sued.

Little nods to people who actually know me.
And for the record, it's because I can.
 
 
Finding all of these require finding a specific key or checking something in the environment more than just once. However, if you decide not to check, the chance is gone until you start a new game. Finding all of them, however, can also lead to a unique ending, special only for those who find all of them.
 
The Loop is also just what it sounds like. Hidden in the game are various areas behind locked doors that do not have keys. Each of the areas behind them are infinite loops. In order to escape them, you need to find out what way to go. Sometimes you need to go back the way you came. Other times you need to continue going forward. Each one is different. Much like finding all the Developer's Rooms will get you a unique ending, so will finding all of the Loops.
 

Two different examples of Loops. Each one has
a different way to get out of it.
 
 
Next week, I will (hopefully) have the video that was supposed to be here this week.

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