Project Silence is a top-down 2D
horror/mystery game. As stated in the first post on this blog, the
basic story is trying to find out just why the main character (Ian
Michaels) has no memories between driving home from work and waking
up in a basement. This happens via finding notes, as well as talking
with characters in what will pass for cutscenes, which will feature
full voice-over work.
Another feature that Project Silence
will include is an adaptive background soundtrack. Like many AAA
games, the background music will change as the game progresses. Find
something horrific, the tone and pitch will change. Find a calm area,
and the music will be soft. The music completely fades, and something
worse than horrific can be coming. More information regarding the
soundtrack will come at a later date.
Another feature that Project Silence
will boast is multiple endings and routes. Depending on your actions
in the game, you may get a radically different ending than you may
have had you done something different. Actions you have done can also
result in different paths through the game world being opened or
closed off. They can even reflect just what options you have when
speaking to a character.
Check back next week for more on the
development of Project Silence.